Celestial Ladder is based around Japanese mythology where you play as the Japanese moon god(Tsukuyomi) who has to get to the moon by climbing the celestial ladder. He is called to action by his father (Izanagi) who is heard as a booming, unclear voice from the sky. The gameplay revolves around mountain ranges where Tsukuyomi has to reach as high as possible in order to climb celestial ladder, which is located at the top of the tallest mountain on Earth.
Beneath the Surface is a touch-based game inspired by the concept of assisting patients with serious injuries of the arm, shoulder and wrist in the rehabilitative process. It attempts to accomplish this goal in two ways. Firstly It is designed to alleviate the tedium that many patients may experience while completing the repetitive aspects of their physical therapy through its interactive mechanics. Secondly, these mechanics employ a series or assigned gestures to help to exercise the the arm in multiple directions.
A prototype built based on a top down approach that targets to implement time mechanisms in game play. This game includes a boss fight where you get to use time stop & time slowing mechanisms. A combat based game based on fighter planes where you try to defeat the Boss plane. Boss has a time slowing mechanism which he uses by shooting bubbles on you & if the bubbles hit your moving speed is reduced to half. To contradict the same, You have time stopping mechanism where you can stop time for a limited period & try attacking the Boss plane in that time-frame.